About Me

I am a multidisciplinary designer interested in the future of technology and how we will experience it.

Currently I work with Hogarth/WPP’s Studio A as a Production Lead, guiding a team working on projects for our Cupertino-based tech client, producing pixel perfect designs for use by our clients channel partners. As much as I’d like to share this work with you, its under strict NDA.

Outside of work I also am working on several game design projects, including a module for the acclaimed Mothership TTRPG with a target release date of Fall 2027.

I am also an avid cyclist and traveler. I've been fortunate enough to race bicycles all over the world and experience some truly magical places. Off the bike, I've traveled across three continents having adventures ranging from almost getting stuck in a blizzard in the Andes to navigating Istanbul & exploring the Taksim district when previous plans fell through. You can follow my adventures on Instagram.